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AI Insights · Timothy · January 2022

Top 5 Third Person Games on Android in the US: Q4 2021 Performance

Discover the performance of the top 5 third person games on Android in the US during Q4 2021, including metrics on downloads, revenue, and active users.

Top 5 Third Person Games on Android in the US: Q4 2021 Performance

In the fourth quarter of 2021, the top 5 third person games on Android in the United States showcased varied performance metrics in terms of downloads, revenue, and active users. The following insights are derived from Sensor Tower's data.

Free Fire saw a notable trend in its weekly revenue, peaking at approximately $4.7M in mid-October and maintaining high figures around $3M to $4M for most of the quarter. Weekly downloads fluctuated, with a high of nearly 71K at the end of September and a notable peak of around 50K in the week leading up to Christmas. Active users started at around 3M in late September, with a slight decline throughout the quarter, ending at approximately 2.4M in late December.

Genshin Impact: Natlan Launch showed significant weekly revenue fluctuations, starting at around $2.1M in late September and peaking at about $2.7M in early November. Downloads were relatively stable, with a notable increase to nearly 38K in the week before Christmas. Active users started at roughly 491K, with a slight decrease to around 444K by the end of December.

MARVEL Strike Force: Squad RPG experienced consistent weekly revenue, peaking at approximately $1.4M in the last week of December. Downloads saw a significant peak at around 23K in the final week of the year. Active users started at around 156K in late September and saw some fluctuations, ending the quarter at approximately 174K.

PUBG MOBILE had a notable revenue trend, peaking at about $1.5M in late October. Weekly downloads were fairly stable, with a high of nearly 89K in mid-November. Active users started at around 315K in late September and fluctuated slightly, ending at about 309K by the end of December.

Summoners War saw a steady weekly revenue, peaking at approximately $1.2M in mid-December. Downloads remained relatively low throughout the quarter, peaking at around 4.7K in late September and then fluctuating between 1.4K and 2.2K. Active users started at around 228K, with a slight increase to about 248K in early November and ending at approximately 218K by the end of the quarter.

These insights highlight the varied performance of the top third person games on Android in the US during Q4 2021. For more in-depth analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022